Hilander RPGs

Combat as Blood Sport

Thomas Blackshear, Elfspire

It's still damn risky, but it involves a touch more team-work and tactics.

COMBAT STATS:

If a person adds a penalty or boon to a combatant, it is that person's job to track the penalty or boon and duration. Sticky notes will be useful.

BASIC COMBAT GEAR:

Armor

Melee Weapons

Ranged Weapons

Anatomy of a Combat Round

Roll under DDG to act before enemies. Those who fail act afterwards.

You have SPD actions.

Attack: Roll d20+ATK to hit a target in range. On success, roll DMG-ARM and reduce their HP by the result. Each attack after the first takes a stacking -3 penalty to ATK.

Stunt: Attempt to change the situation in some way. Knock an opponent over, disarm them, etc. The DC is 10 + their HD. Stunts are an excellent way to apply a -2 debuff to a target until the start of their next turn, if you can describe how that debuff applies.

Flee: Escape the combat area. On 2-in-6, opponents successfully pursue, or on 1-in-6 if you drop something they want or create an obstacle for them.

Class Interactions

Classes should probably do more than just interact with combat, but here is a basic system for their combat interactions.

Fighter

A. +3 HP, +1 ATK & PRC

B. +3 HP, +1 ATK & PRC, Reduce Multiple Attack Penalty to -2

C. +3 HP, +1 ATK & PRC, +1 SPD

D. +3 HP, +1 ATK & PRC, Reduce multiple Attack Penalty to -1

Thief

A. +1 DDG, +d6 DMG if undetected.

B. +1 DDG, Backflip to safety on a DDG roll of 18+. +2 to Stunts

C. +1 DDG, +2d6 DMG if undetected, +1 SPD.

D. +1 DDG, +3d6 DMG if undetected, +4 to Stunts

Magic-User

A. Enhance (+2): Target gains +2 to ATK or DDG until the end of their next turn. A target may only be enhanced once per turn.

B. Meta-Magic: As an action, add +1 MD to a spell you cast on your next action. This may cross turns, but if you take damage between those turns this effect is lost. The added MD cannot be retained, and should be rolled separately. If this MD rolls a 5-6, trigger a mishap.

C. Enhance (+3): You may now enhance a weapon's PRC or the ARM value of worn gear.

D. +1 SPD, Slow: Target saves or takes -1 SPD on their next turn.

Let's Imagine Level 1 Combat

Ariana the Fighter, Baxter the Thief, Cizix the Magic-User vs. 4 1-HD Goblins

Round 1

Baxter & Cizix won initiative

3 Goblins Act

Ariana Lost Initiative

Round 2

3 Goblins Act

Ariana, Baxter, & Cizix Lost Initiative

Round 3

Baxter & Cizix win initiative

Battle Summary

Reflections

#systems