Hilander RPGs

L. Rhead, Fear Nothing

Coins

The most common coin is a silver penny (SP), which is enough to buy a day's food or a safe bed for a night.

A gold crown (GC) is worth 100 SP, and 10 of them will commission an artisan's work:

Gear

GEAR COST (SP) NOTES
Sack 10 (-) when empty, fills a hand when full to add 1 slot.
Candles (6) 1 Dim light for 1 hour each.
Common Tool 5 Hammer, crowbar, etc.
Feed 1 Feeds a horse for a day.
Fine Clothes 30 +1 to reactions from nobility.
Horse 150 2 HD, Morale 6
Hook & 30' Rope 15 Perfect for scaling walls.
Iron Spikes (10) 5 Anchor ropes, shut doors, etc.
Lantern 15 Bright light for 4 hours per oil flask. Fills a hand.
Lockpicks 5 Break on a failed test.
Medicine 30 +1 HP.
Oil Flask 5 Fills a lantern or a 5' radius area.
Poison 20 (S) +d4 damage to the next hit.
Ration 1 (S) Dry and Salty
Rope 5 (B) 60 feet of sturdy line
Saddlebags 30 Adds 10 slots to a horse's inventory.
Ten Foot Pole 3 Useful for tapping and testing.
Tent 10 Shelter for 1 person in a storm.
Tinder Box 5 (-) Required for lighting fires.
Torch 1 (S) Burns with bright light for 1 hour.
Wagon 50 50 slots, must be hauled by a horse or 2 people.
Weighted Net 10 Target must save after each round to escape.
Wine 5 Save vs. intoxication, as fatigue.

Weapons

Weapon Cost (SP) DMG Notes
Dagger 10 d4 Light, Thrown
Staff 10 d4 2H, Shatter
Sword 20 d6 Versatile (d8)
Scimitar 15 d6 Light
Spear 15 d6 Brace
Axe 15 d6 Cleave
Hammer 15 d6 Smash (d4)
Rapier 75 d8 Precision (19)
Glaive 50 d10 2H, B, Brace
Greataxe 50 d10 2H, B, Cleave
Maul 50 d10 2H, B, Smash (d6)
Greatsword 100 d12 2H, B
Bow 20 d6 2H, Ranged
Longbow 50 d8 2H, B, Ranged
Crossbow 100 d10 2H, B, Ranged, Loading

Armor

Armor Cost (SP) AC Notes
Leather 40 12 Add Grace to AC.
Chain 150 14 B
Plate 500 16 B, Sneak and Swim with -3
Shield 30 +2 Shatter

Gear Definitions