How to Eat Dice Soup
Eat the soup, sister Beatrix.
Dice Soup
For each unique ingredient prepared (Protein, Starch, Vegetable, Oil, Spice), the chef adds a d6 to their pool. Then the chef rolls the dice.
They may select any amount of dice to reroll up to twice.
If the final roll shows 2+ dice with "1," the meal is ruined.
The meal heals [highest] HP to each person sharing in it.
The chef looks for patterns. Each die may only be used in one pattern:
- Small Straight (3-in-a-row): +2 HP per diner.
- Large Straight (4-in-a-row): +4 HP per diner.
- Full House: The meal attracts an encounter with +2 to their reaction.
- Doubles: One diner heals double. (per double)
- Triples: One consumer may heal any condition.
- Quad: Two consumers may heal any condition.
- Five-of-a-kind: All diners fully heal and recover from one condition of their choice.
A meal provides rations for up to [ingredients] people. Leftovers last 1 day.
An Example
John is cooking for six. He throws 3 rations (starch) into a pot. Bob adds some weird carrots, Tom throws in some olive oil, and Delilah offers up the weird meat she got from that monster in the next room.
A total of 6 items have been added to the pot, so six people may eat.
4 unique ingredients were used, so 4d6 are rolled for the soup.
1, 1, 6, 6
John does not want to ruin the soup, so he rerolls the two ones.
1, 4, 6, 6
John rerolls the 1, just to be safe from ruining the soup.
3, 4, 6, 6
The soup heals all party members for the highest result [6] HP. Because of the double, one party member may heal double that.
Make it Sizzle!
If you're the type that likes some gushing descriptions, offer +1 HP per diner if the Chef describes the process and final product with nice detail.
Make it Sing!
If you really want to get juicy, read the Monster Overhaul's notes on what happens if you eat that monster. It's good stuff!