Salt & Silver

Inspiring Quotes from SaltyGoo
“Specialists/Rogues are my favourite to see players play. Rogues interact with the dungeon in a very satisfying way for me.”
“I have more fun running adventures on a local scale now, like dealing with church, nobles, peasants and monsters in the dark instead of world-spanning geopolitical intrigue... So I feel it would make sense to have literacy be a privilege.”
“The less dice I have to roll as a DM, the better I feel.”
“I really like Loch's Hedge Knight.”
"I would hide a Capri Sun in a dungeon."
"I do like a relatively short character turnover."
“[Setting is] a bland slate that evolves with whatever adventure I want to run and my players' expectations.”
"Monsters are environmental hazards or social encounters that can be bypassed through violence."
"It's a downward spiral. I like that!"
Salt & Silver
For GLoGmas, I decided to do my best to reformat Salty GLoG in a nice little zine, with a few of my own touches added. It is also an attempt at a semi-classless system, which uses two-template "talents" for character progression. Click here for the zine.
A Little Dungeon, as a Treat
Children of the Lost Tower is a 12-room dungeon I built with some of Salty's monsters that I had never heard of. If you haven't peered through Salty's Bestiary, I highly recommend it!
A GLoGmas Game
For any who wish to stretch their module-building muscles, Children of the Lost Tower contains two "?" routes leading deep into the earth. If you write a 6-12 room dungeon that would fit at the end of one of those routes, post it, tag me, and include an additional 1-2 "?" routes somewhere in your dungeon.
The real mega-dungeon is the one we build together.