Hilander RPGs

Settlement Generator

As always, feel free to adjust roll results for taste. The following is intended only as a starting point.

Settlement Names

The Town of ...

2d20 A B
1 Giles ford
2 Red stone
3 Marks ton
4 Sher wyd
5 Kens bury
6 Est wich
7 Nor cot
8 Sud hith
9 Wes stow
10 Quins ley
11 Far hurst
12 Ner wold
13 Deor ey
14 Culfres berg
15 Fox bruck
16 Golds rode
17 Dun mont
18 Aber an
19 Ettin court
20 Prince wood

Features

A populated hex contains d4 interesting features—which may be close together or miles apart—various houses, and an inn. A dice roll of 4 indicates a walled city.

  1. Farm // Ranch
  2. Fishery
  3. Orchard
  4. Ranch
  5. Herb Fields
  6. Mine // Lumbermill
  7. Market - Food // Trade Goods
  8. Market - Foreign Goods
  9. Market - Goblin
  10. Smith
  11. Tailor // Woodcarver
  12. Shrine // Temple
  13. Bank
  14. Guard Tower
  15. Apothecary
  16. Castle
  17. Palace
  18. Arena
  19. Wizard's Tower // University
  20. Dungeon Entrance

Inns

The...

2d20 A B
1 Gilded Goose
2 Mouse & Fox
3 Bloody Ferret
4 Sodden Hound
5 Lazy Lark
6 Singing Stork
7 Quiet Dirk
8 Silver Flagon
9 Hearth & Griffon
10 Sleepy Wyvern
11 Moon & Mug
12 Starry Knight
13 Drunken Dragon
14 Maid & Cauldron
15 Tickled Trout
16 Sundered Shield
17 Crooked Crown
18 Blade & Harp
19 Hidden Troll
20 Lucky Lad

Authority

Roll twice for cities, and have each authority roll a reaction to the other. You may also roll a reaction from the citizens toward each authority.

  1. Spiritual
  2. Military
  3. Mayor, Elected
  4. Council, Elders
  5. Council, Elected
  6. Nobility, Inherited

Trouble

  1. Haunting
  2. Feud
  3. Monster
  4. Plague
  5. Famine
  6. Banditry
  7. Oppression
  8. Unsolved Murder
  9. Prophecy of Doom
  10. Growing Cult
  11. Cursed by a Minor God
  12. All's well!

Landmark

  1. A thin, needle-like megalith.
  2. Faces carved in ancient boulders.
  3. The river runs through a large split boulder.
  4. The stones are all different colors.
  5. Geysers on a standard schedule.
  6. An ancient stone circle.
  7. A deep, echoing cavern.
  8. A statue of a woman, said to weep from time to time.
  9. A sinkhole, impossibly deep.
  10. A cliff carved with forgotten runes.
  11. A massive oak, sheltering most of the town.
  12. A grove of silvery trees.
  13. A circle of ancient trees.
  14. A large tree with a knobbly face.
  15. A tree in the center of a lake.
  16. A roaring waterfall.
  17. Hotsprings
  18. A sacred hill.
  19. A wide canyon.
  20. An ancient ruined gateway.

Tying it Together, Kenswyd

Once you've generated the large features, take a moment and consider how they interact with eachother.

The town of Kenswyd was built in honor of the hotsprings that bubble up from the deep earth here, and an ancient shrine to the local spirit sits in the center of those hotsprings. An old smith here swears by the waters of the hotsprings, which she uses to forge her strangely colored blades & armor, and an apothecary gathers rare herbs from around the springs to create her potions. These days, the town is concerned about the presence of a monster, identified by it's large frog-like footprints, and the drowned but uneaten bodies it leaves behind! THE COUNCIL DEMANDS ACTION, but is concerned about why the spirit of the springs would allow such a beast to take up residence within.

The Ring of Dunan

A settlement created by Wolfsbane that really captures the intent of these tables. The magic happens in linking all the results together!

#Referee