Settlement Generator
As always, feel free to adjust roll results for taste. The following is intended only as a starting point.
Settlement Names
The Town of ...
2d20 | A | B |
---|---|---|
1 | Giles | ford |
2 | Red | stone |
3 | Marks | ton |
4 | Sher | wyd |
5 | Kens | bury |
6 | Est | wich |
7 | Nor | cot |
8 | Sud | hith |
9 | Wes | stow |
10 | Quins | ley |
11 | Far | hurst |
12 | Ner | wold |
13 | Deor | ey |
14 | Culfres | berg |
15 | Fox | bruck |
16 | Golds | rode |
17 | Dun | mont |
18 | Aber | an |
19 | Ettin | court |
20 | Prince | wood |
Features
A populated hex contains d4 interesting features—which may be close together or miles apart—various houses, and an inn. A dice roll of 4 indicates a walled city.
- Farm // Ranch
- Fishery
- Orchard
- Ranch
- Herb Fields
- Mine // Lumbermill
- Market - Food // Trade Goods
- Market - Foreign Goods
- Market - Goblin
- Smith
- Tailor // Woodcarver
- Shrine // Temple
- Bank
- Guard Tower
- Apothecary
- Castle
- Palace
- Arena
- Wizard's Tower // University
- Dungeon Entrance
Inns
The...
2d20 | A | B |
---|---|---|
1 | Gilded | Goose |
2 | Mouse & | Fox |
3 | Bloody | Ferret |
4 | Sodden | Hound |
5 | Lazy | Lark |
6 | Singing | Stork |
7 | Quiet | Dirk |
8 | Silver | Flagon |
9 | Hearth & | Griffon |
10 | Sleepy | Wyvern |
11 | Moon & | Mug |
12 | Starry | Knight |
13 | Drunken | Dragon |
14 | Maid & | Cauldron |
15 | Tickled | Trout |
16 | Sundered | Shield |
17 | Crooked | Crown |
18 | Blade & | Harp |
19 | Hidden | Troll |
20 | Lucky | Lad |
Authority
Roll twice for cities, and have each authority roll a reaction to the other. You may also roll a reaction from the citizens toward each authority.
- Spiritual
- Military
- Mayor, Elected
- Council, Elders
- Council, Elected
- Nobility, Inherited
Trouble
- Haunting
- Feud
- Monster
- Plague
- Famine
- Banditry
- Oppression
- Unsolved Murder
- Prophecy of Doom
- Growing Cult
- Cursed by a Minor God
- All's well!
Landmark
- A thin, needle-like megalith.
- Faces carved in ancient boulders.
- The river runs through a large split boulder.
- The stones are all different colors.
- Geysers on a standard schedule.
- An ancient stone circle.
- A deep, echoing cavern.
- A statue of a woman, said to weep from time to time.
- A sinkhole, impossibly deep.
- A cliff carved with forgotten runes.
- A massive oak, sheltering most of the town.
- A grove of silvery trees.
- A circle of ancient trees.
- A large tree with a knobbly face.
- A tree in the center of a lake.
- A roaring waterfall.
- Hotsprings
- A sacred hill.
- A wide canyon.
- An ancient ruined gateway.
Tying it Together, Kenswyd
Once you've generated the large features, take a moment and consider how they interact with eachother.
The town of Kenswyd was built in honor of the hotsprings that bubble up from the deep earth here, and an ancient shrine to the local spirit sits in the center of those hotsprings. An old smith here swears by the waters of the hotsprings, which she uses to forge her strangely colored blades & armor, and an apothecary gathers rare herbs from around the springs to create her potions. These days, the town is concerned about the presence of a monster, identified by it's large frog-like footprints, and the drowned but uneaten bodies it leaves behind! THE COUNCIL DEMANDS ACTION, but is concerned about why the spirit of the springs would allow such a beast to take up residence within.
The Ring of Dunan
A settlement created by Wolfsbane that really captures the intent of these tables. The magic happens in linking all the results together!