ZLDA: Dark Future
Three were chosen.
The Keeper of Wisdom, our guide.
The Keeper of Courage, our defender.
The Keeper of Power, our strength.
In harmony, the three would lead us ever forward, envisioning bright tomorrows, building toward them, and defending them from evil.
But evil is cunning, patient, and persistent.
Whispers caught at the keeper of power. Dark temptations drew him away.
Where once peace ruled, war raged, a war not even death could end. In their hubris, the gods had made their chosen ones eternal, resurrected age after age after age to plunge the land into turmoil again and again.
The last war ended 1,000 years ago. The next must come soon. But when the chosen appear, we will be ready.
No more will we sit idle to accept the war they thrust upon us.
We reject the gods' mandate, and we will seal away all three of their chosen ones.
From this day on, let our fate be our own.
-THE GREAT SAGE FARANDON

ZLDA: Dark Future
- Technology is common. The average citizen has access to information networks and electrical machinery.
- The Great Sage is revered. He promises a world where all can make their own destiny, and anyone can be great by their own power. Likewise, the plight of the weak is their own fault.
- The hunt for the three is in full swing. All know the gods' mark: three triangles adorning the back of the hand. These, if found, are to be taken to the sage for incredible riches.
- The land is divided into duchies, and the races are set against one another. Suspicion and non-contact are the norm.
- The City looms above all, a metropolis of soaring crystal towers and trash-littered streets.
- The Temples are hidden away, untended, allowed to be overrun by creatures of evil. Most folk reject the gods, whose plan has never brought lasting peace.
- The three are already here, carefully hiding, doing what they can to move against one another. We must remain vigilant.
Set Up
The party should talk about what type of scenario they would like to play within this setting.
- Treasure hunters delving the ancient temples for wealth. (Perhaps working for this world's Ganon, who gathers power and strikes from the shadows when possible.)
- Sheikah rebels working against the Great Sage. (Perhaps lead by this world's Zelda, doing whatever she must to ensure victory.)
- Enforcers who truly believe the gods' plan failed (perhaps even including this world's Link, who is hiding his identity).
- Something else?
And then let them loose with a map and a ticking clock.

Mission Ideas
- Weaken Faction. Factions have information, supplies, artifacts, soldiers, and commanders. Remove or mislocate them to weaken the faction prior to conflict.
- Strengthen Faction: As above, but gain those elements for your own side.
- Rescue: Someone important is in enemy hands. Get them out alive.
- Betrayal: One of our own is switching sides, make sure they can't.
- Interception: An enemy resource is moving through a contested area. Secure it for our side, or destroy it if that's not possible.
- Delivery: Sneak an item, person, or information behind enemy lines.
- Temple Dive: A powerful site has been located. Retrieve the power hidden within before our enemies can.
- Assault: Destroy a vulnerable enemy fortification.