ZLDA: Mythic Wonders

What would Zelda be without a collection screen?
Mythic Wonders are spread throughout the world, stolen and hidden by evil to ensure its ultimate victory.
As they are gathered, evil grows as dangerous and vulnerable as a cornered animal.
Hide wonders beneath dungeons or behind world-bosses. When one (or a part of the whole) is claimed, PCs gain a level, and get closer to discovering how to undo evil's plans.
- The Seven Spiritual Gems: Each is usable once per day to great effect, and when combined, they open a gate to the realm of spirits, where evil lurks.
- The Moon's Tears: Each has the power to restore an individual from monstrous form to sanity. Each cursed person, once restored, recalls a clue as to evil's identity: a sound, a smell, a shape, a voice.
- The Fairies' Orchestra: Enchanted instruments. Each has 1 MD and a Song (as a spell) it can play. When played together, they will free the great fairy from her obsidian statue, and she will heal the cracks between realms, forcing evil out.
- The Weapons of Light: A bow, a sword, a staff, twin daggers. Each is +2 to hit and damage, and demons slain with them cannot reincarnate. Four warriors must be found to bear them in eternal watch against evil.
- The Three Dragons: Din, Faron, Nayru. The guardian goddesses have been sealed in stone idols and secreted away. If freed from these forms with Spiritual Water, they will join the final battle against evil.
- The Triforce of Courage: The shattering of this symbol of hope has broken the peoples' spirits. They now allow evil to rule, for who could stand against it? Most folk live in fear and cowardice. Restore their courage. Stand against evil. When the lands rebel, evil can at last be routed from Hyrule castle.