Hilander RPGs

ZLDA: Winters Deep (Dungeon)

Winter's breath blows through the lake temple year round. There the spirits have hid an ancient treasure, a tool with the power to give gentle rain, or storms to shatter the land...

Background

The corrupted Zora chief Gimbru wants the thunder drum to flood the eastern lands and bring them under Zora control. However, a sage sealed it in the lake temple long ago and set the power of ice to guard the drum. Gimbru has sent his warriors to claim the drum..

Gimbru's Soldiers: They are divided in their loyalties. Some say war with Hyrule is inevitable, and a swift end is best. Others had hoped for peace, but dare not defy their king.

Encounters

  1. Ice Keese: 1/2 ♥, 2d4 appearing. On dealing 4 damage, freeze target for a turn.
  2. Zora Soldiers: 2 ♥, d4+1 appearing. Loyal to Gimbru, but eager to escape.
  3. Ice Stalfos: 1 ♥, 2d4 appearing. Held together by frost.

Exposure

Without flame or warm clothes the party grows cold inside. After 3 exploration turns of cold, take d4 damage each turn from frost.

Key

1: Frozen Maw

A wide mouth of icicle teeth opens to allow passage within. A hill of ice towers behind it.

2: Offering Place

Stairs ascend and descend. A large bowl sits empty. The door East is locked.

3: Overlook

Wind descends through here, filling the area with chill blasts.

4: Honorable Zora

The path south is a tight squeeze.

5: Wizzrobe's Lair

Bones and jars line the walls, all coated with ice.

6: Inner Temple

A mural decorates the eastern wall. It shows images of the Zora bringing a small drum to the island, with forces of evil chasing behind them. A sage stands over the drum.

7: Water Works

Four pipes pour frosty water into a great pool. The door east is locked.

8: Ice Crabs

A pair of ice crabs dwell in this small chamber.

9. Chilled Ascent

Stalagmites and Stalactites fill this pair of tunnels.

10: Echoing Cavern

The walls here are made of solid ice. The door east is locked.

11: Sparkling Cavern

A massive crystal of ice fills the north side of the room. A hole in the roof allows sunlight in, which reflects and dances throughout the room.

12: Spirit Spring

A pool of sparkling water. Fairies dance over the surface.

13: Underground Lake

The water here is dark and frigid, and sounds echo back eerily.

14: Hidden Tower

A tower rises from a small island. The door is unlocked.

15: Eel's Lake

Massive chunks of ice float in a frozen pool. Beyond is a small sealed passageway.

16: Drum's Vault

Here rests the Thunder Drum.


Here's the original dungeon sketch, before the layer of polish.

#dungeon #zlda