Hilanders OutHex
I had this idea that if you find something game-related that you really love, you should put it in a hex.
So I took my OutDex, and my zine collection, and a few other things, and I stuffed them into a hexmap!
This map is nowhere near complete, and it's not really meant to be. There's plenty of room for other weird stuff to find a place, and if I run out, well I guess I'll start building another map!

d6 Event Rolls
- Encounter
- Sign
- Useful Find
Encounter Tables
d20 Encounter Type
- 1-3: Monster from Nearby Hex Encounter.
- 4-14: Regional Monster, Use The Monster Overhaul
- 15-17: Weird NPC
- 18-19: Karma, Keep a list of major deeds to catch up with the party.
- 20: A Dragon
Major Cities
Baladan, Dwarven Citadel (C1)
Ruled by the Queens' Council, 3 wise women who appoint successors. The priesthood may veto a successor.
Rumors:
- Occasional quakes from Mt. Embersnake (A1), past Fereden Fortress.
- Duke Omer's son has gone missing in the valley of Singing Stones (D1)
Rastusberg, Human Tradetown (E6)
Ruled by Duke Omer, a plentiful trade town where folks of all stripes converge.
Rumors:
- Leadership is hereditary, but the Duke has no interest in taking a wife, and often visits Hollyhock gardens.
- The gnolls of the western mountains have been acting up after a star fell near the ruins of Castle Redmont.
- The Duke is organizing a tourney of knights (some say to find a worthy replacement.)
Hex Key
A1
Mount Embersnake: The heart of a chaos god lies dormant deep within the mountain. Dreaming Caldera, from Wyvern Songs
A3
A secret road leads west to the Valley of Lune
A7
Castle Redmont, A massive castle-crawl. Compiled by Spiceomancy, with single-room submissions from 82 GLoGers.
- They say a star fell on this old castle.
- The forces of darkness are known to assemble here from time to time.
C1
The Road leads north past the Harwood
C7
Rookwell Cemetery: A sprawling graveyard built on the site of an ancient battle against gnolls from the west. Zine: Wake the Dead
D1
The Singing Stones: From Wyvern Songs
D5
Blumholt: A fishing village. Their priest took the ferry across the river south 3 days ago to perform rites at the cemetery (C7). He's not normally gone this long.
E4
Brindlebark: A bright forest, typically it has been safe, but the birds have grown quiet of late.
- Let's Slay a Dragon. A dragon has settled into the woods.
E6
Rastusberg: A walled trade-city overseen by the Duke Omer.
- Some say the sun has stopped over the Duke's walled garden of Hollyhock (F5)
E9
Gorse: Small village of 49 woodsmen. Magical charms keep woodland creatures away.
- An old druid carves the charms. They are not magical, but the beasts of the wood recognizes her scent on them.
- Vidas, the town mayor, is irate that his only daughter (Gillie) is dying of a slow fever, and the apothecary has vanished.
The Old Apothecary, from Whimsical Mountain, a crawl through an abandoned apothecary's shop.
F5
Hollyhock: An immense walled garden. Hideous Daylight
F7
Tegny: A small forest Village.
The Bartermoot, a seasonal tradition where peace is regularly re-established with the woodfolk. The Feast of Tegny Wood
G7
Blackapple: Blackapple Brugh
H8
The Briar: On the east edge of this hex, a massive thorn-briar grows. It has always been home to goblins. Kneel Before the Goblin King
- The road leads south to Yonderdell, The Frozen Ascent