Waste Nothing (Class: Slayer)
Time dried the maiden's tears,
Mary H. Foote
The Slayer
Skill: Bushcraft, Herbs, Track
Gear: Any melee weapon, a bow or a shield, a dagger, leather armor, 60' rope, 3 rations, 3 torches, Slayer's Trinket
Battle-Honed: Gain +[Templates] to Hit and DMG rolls. Also gain +2 HP with each template.
A. Stunts: If your attack roll totals 20+, you may force the target to save or suffer some effect such as being shoved, dazed (dis. on next test), grappled, disarmed, etc. If you perform a possible maneuver as your only action, the target may not save against it.
A. Menace: If you threaten a creature as an action, it must choose to fight you or flee.
B. Trophy: When you slay a creature, you may take one trophy from it. While you wear that trophy, you gain 1 feature of your choice from the creature, such as a dragon's breath, scales, or claws. If you create a new trophy, your old trophy loses its effect.
C. Flurry: You may take an extra action in combat.
D. Second Trophy: You may have two active trophies at a time.
Slayers' Trinkets:
- Bounty for a local monster, and a map to its lair.
- Animal tattoo. The pictured animal will always be friendly to you unless harmed by you or your allies.
- Vial of troll-blood, writhes when held by good or innocent folk.
- Red-jay's feather. Negate all fall damage, then make a save. On failure, the feather breaks.
- Grave dust. Blessed by a priest, undead may not cross it. Collecting it all takes 10 minutes.
- Predator's Tooth. Your attacks become critical hits on 19+, but the chosen predator is always hostile toward you.
| Cinri the Slayer |
|---|
| M: 3, G: 1, W: -1 |
| HP: 5/5, AC: 15, Save: 5 |
| Skills: Lore (5), Languages (5), Bushcraft (5) |
| Gear: Axe (d6, +4, cleave), shield (shatter), dagger (d4, +4), thrown), leather armor, 60' rope, 3 rations, 3 torches, bounty for a local monster |
| Feature Notes: Battle-honed (+1 Hit & DMG), Stunt (20+ save, or action no-save), Menace (Fight or Flee) |
| Conviction: Glory |